Top pillars of eternity classes9/17/2023 ![]() Strike Hard + Godansthunyr - +5 acc to all attacking target, speed for faster stun/damage. Rimecutter + We-Toki - Prone on crit, Speed to give 7% more damage/faster prone, inherent crit trait is one of the better weapon traits, and can be SuperLashed. Monk Fist + Monk Fist - Fast weapon speed, but slow weapon damage combination makes up for lack of lash or enchantments. Low base damage makes high damage mods +DR pen a necessity Spelltongue + March Steel - 33% more base attacks than above, then boosted by 12.5%. Purgatory + Resolution- Dual Sabers for high damage trait +crit enchant, which is 3rd best damage enchant, and space to be made Superb. Also note, you'll need 3-6 weapons for the party, so even if one weapon in the list stands a bit above the others, you'll likely have room for both. I'll just list out what I normally use weapons that could be considered 'best' for practical builds. (Except Ranger, where clearly, it's Stormcaller all the way). I wouldn't say any weapon is best for a class, really, more based on what you want to do with the class. It would seriously reduce the pressure I feel when wanting to create a "warrior" class character to pick Island Aumaua for the extra weapon slot.Īgreed Crucis - barring that maybe they could open BOTH extra weapon slots for a single talent fighter, paladin, barbarian, and ranger) got 3 weapon slots as part of the class package. Still, I kinda wish that the "warrior" classes (i.e. Though I can see how other people would prefer to do things differently. With any luck, it's possible to take down one or two enemies before they can even get into melee range. Of course, for me, this is a play style issue because I like to open up battles with a ranged volley from all of my characters (except anyone casting a spell). One Pierce or slash weapon, one blunt weapon, and a hard hitting ranged weapon (i.e. To me, 3 weapons slots is the optimal number for most characters, though particularly front liners. While often not the most damaging of weapons, these dual damage type weapons are very flexible when it comes to this issue.Ī good reason to open extra weapon slots as well.2 for melee 1 for ranged!Įntirely true, Wanderon. Note that some weapons with have two damage types, and will choose the most effective one when it applies the damage. he carries and estoc.Īnd I would generally suggest that the one go with either a slash or pierce weapon and a crushing weapon. Then when you run into lurkers you switch to slashing.įor an early estoc go east of black meadow and pick up the companion there. Later on you will run into enemies with immuninty to damage types.įor example if you run forest troll you would switch to piercing weapon ![]() ![]() Make sure you look at the enemy DR and carry 2 sets of weapons with different damage type. ![]()
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